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For example, work for a certain faction and you would play a level by destroying an objective. In addition to some frankly silly world-building, the campaign would be highly non-linear: the MC would be thrust into a world with multiple factions and sub-factions, each with their hidden agendas, and depending on which factions the MC is currently working for, the storyline will take different branches, with some levels being playable as a different side with different objectives. The game would also have a coherent storyline. Turns out you can do quite a lot with pixels. They should have strong silhouettes, so they are recognisable even when they’re a handful of pixels in size. Making plausible guns is one thing but making them legible in a top-down game - where the guns are tiny - would need a different approach. Basically I took lots of notes while watching Ghost in the Shell. The MC’s - who is definitely a cyborg - weapon of choice would be an unassuming SMG, but packed with high-velocity rounds that would shred non-military opponents like cloth. Not so in the new game, which would be filled with futuristic, high powered fish guns and pew-pew hand cannons. C-Dogs had an eclectic arsenal, with standard shotguns and machine guns, to sci-fi powerguns, gaming favourites like flamers, and well… the less said about the browny gun, the better. Gun design would be an important consideration as C-Dogs is a shooting game, the guns are pretty important, and should be fun and satisfying to use. The fast-moving xenomorphs and zombies from C-Dogs were fun but in the new game, they would be replaced with fast-moving and sleek robots with sharp blades for melee weapons. Returning it to a pure sci-fi theme meant cyborgs and robots, heavily-armoured mechs and mech suits. C-Dogs had a great variety of campaigns (zombies, terrorists, orcs, bug-eyed monsters) but thematically it was all over the place. The game would have new enemy designs, in a sci-fi, cyberpunk theme. I started collecting ideas and sketches about what a sequel to C-Dogs would have. I found an old notebook with C-Dogs sketches during a move, and thought it would be fun to share, given that I’ve moved on from the project.Ĭ-Dogs was one of my favourite games, so when I got into game dev, it was one of the games I wanted to remake and improve upon.